My lord,
A new update is available!
DRAGONS HAVE ARRIVED!
The wait is over - Version 3 introduces Dragons to the battlefield! Summon, level up, and rank up your mighty companions to fight alongside your Heroes and unleash powerful Aura bonuses.
- 60 Dragons available from day one.
- New Dragon Pass loaded with missions and rewards.
- New Dragon Food Dungeons to farm what your Dragons need to level up.
This is just the beginning of a whole new era…
ARTIFACTS & ACCESSORIES
- New Substats: Introducing new substats such as HP%, ATK%, DEF%, B.DMG%, C.DMG%, Pierce and Shield%.
- Hammers: Gear can come with unlocked substats (up to four, represented by hammer) at level 1, which can improve as you level up the item.
GAME MODE UPDATES
- Artifacts & Accessories Dungeons: Introducing Hard Mode where you will fight the "Prime" version of classic bosses.
- Guild Boss: New difficulty - Ultra Nightmare.
- Mystery Island: Hard mode enemies are now equipped with hammered artifacts.
- Accessory Dungeons: Enemies class is now rotating every level, similar to the Artifacts Dungeons,
BALANCE UPDATES
- Melee and Tank Rebalance: Since Melee and Tank characters usually depend on reaching their targets to attack, we've reworked some of their stats. We believe these changes will make the Melee and Tank roles more effective, creating a more balanced battle experience.
-- Melee characters now have increased HP, higher ATK, and slightly more DEF.
-- Tank characters received a significant HP increase and a DEF boost, allowing them to better withstand pressure from ranged enemies.
-- Thieves received 100% Pierce rate instead of an ATK boost, making them the Melee counterpart to Sharpshooters.
- Healing Skills: We've adjusted how healing skills scale when upgraded. Instead of improving based on the healer's HP, upgraded healing skills will now boost their flat healing amount - just like damage skills do. While this means lower healing numbers overall, our goal is to create a more balanced and strategic battle experience.
- HP Boost: We're increasing all heroes' HP by 5%–30% to support the above changes.
Stronger Melee damage means more pressure - so we're boosting HP to keep fights fair and fun.
With powerful new artifacts and other damage mechanics on the horizon, higher HP ensures battles stay strategic, not just burst-heavy.
- Ranged Characters Behavior Improved: Most ranged characters (Marksmen, Sharpshooters, and Sorcerers) will now aim to keep maximum distance from their targets while positioning themselves to hit as many enemies as possible within their range.
FIXES & IMPROVEMENTS
- Introducing our upcoming seasonal hero: Colonel Starfield (Legendary)!
- Summon x10: Show a badge to indicate new heroes summoned.
- You can now tap a minion's name in summon skill tooltips to view its full details card.
- Added faction groups to the Book of Heroes.
- Added "Buffs/Debuffs" breakdown to base stats tooltip during battle.
- Added "Player Level Rewards" dialog showing the rewards you'll earn as you level up.
- Added destroy button to summoned heroes in battle (similar to summoned minions).
- In the artifact upgrade dialog, added (i) button and tooltip to list possible primary and sub-stats (according to the artifact type).
- "Heroes" tab has been renamed to "Roster".
- Fixed: Sword Reaper's "Reaper Slice" now correctly applies Decrease DEF when at full health.
- Fixed: "Healing Shield" and "Turn to Heal" talents now properly heal the intended heroes.
- Various minor fixes and improvements.
Don't forget to join us on Discord to share your stories, strategies, and be a part of our growing Heroes & Dragons community.
The Banditos Team