Unpossible

Unpossible

开发者: Acceleroto

中国
APP ID 复制
583577503
价格
HK$8.00
内购
2个评分
动作/竞速(付费)
昨日下载量
最近更新
2025-04-19
最早发布
2014-03-21
版本统计
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  • 1

    近1年版本更新次数

  • 2014-03-21

    全球最早版本上线日期

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  • 版本: 1.3

    版本更新日期

    2025-04-19

    Unpossible

    Unpossible

    更新日志

    ULTRA UNPOSSIBLE UPDATE!!
    - Improved a shiny graphics shader to look better and clean some cobwebs.
    - Cut loose some old explosion effect code that was being fussy.
    - Player camera tweaks.
    - Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.
    - Fine tooth combed the controls popup to make sure it pops up and controls the controls.
    - Kicked the Last Game slider menu thing to be in the right place on iPads.
    - Removed the game engine analytics.
    - Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.
    - Wiped some In App Purchase code since we’re not here for that.
    - Hunted/found some unhelpful debug logging.
    - Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.
    - Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.
    - Reworked the splash screen logic to...look exactly the same as it previously was.
    - Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!
    - Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.
    - Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!
    - The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!
    - Brought the pool manager spawn/despawn/respawn code into the now.
    - Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.
    - Updated all the GameCenter handling code.
    - Updated all the iCloud game save code.
    - Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??
    - Cut out some friend debug info rambling log stuff.
    - Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.
    - Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.
    - As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.
    - Fixed some weird artifacts that sometimes got left by the player unalive explosion.
    - Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.
    - Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)
    - Removed Flurry Analytics. Ba-bye.
    - Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.
    - Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.
    - Turned off the news banner thing. You see enough news anyway.
    - Added arrow key controls in case you're playing this on macOS.

    Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!

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    应用描述

    Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!

    "Best New Games" - Apple
    "App Pick of the Week...An unpossibly entertaining twitch game" - Starbucks
    "Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps
    "Game of the Week" - TouchArcade
    "Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade
    "Whoa. Whhoooooaaaaa!" - Jared Nelson, TouchArcade
    "A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer
    "Super Highly Recommended! - 5 stars" - The Chatroom
    "Unpossible is unpossibly brilliant" - Sirloin Apple
    "Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de
    "Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es

    Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game.

    Gameplay levels:
    Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.

    Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.

    Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.

    Daily gameplay levels:
    Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out!

    Special mode:
    Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill.

    The Unpossible hand-picked, award-winning development team:
    Game design & programming: Bryan Duke, Acceleroto
    CFO: Tanya Duke, Acceleroto
    Art director: Michael Heald, Fully Illustrated
    Artist: Mike Berg, We Heart Games
    Composer/musician: Mark Cook
    Sound effects: Matt Piersall, Gl33k
  • 版本: 1.2

    版本更新日期

    2017-09-30

    Unpossible

    Unpossible

    更新日志

    IT'S HERE!! The new update for Unpossible is in your hands! Here's all the new awesomesauce:
    - It's now a 64-bit app so it can run on your new hotness hardware & operating system. Tell your buds it's back!
    - Rock those jams! (Fixed the background music.)
    - Completely re-glowed the glowy things. GLLLOOOOOWWWWW!
    - Improved the level creation logic.
    - Updated iCloud integration.
    - Changed Twitter/Facebook button functionality.
    - Removed some piles of un-needed code & libraries. Who needs those anyway?
    - Updated shaders on the menu & a few other places for more shadery goodness.
    - Restructured sub-menu 3d ordering so that things show correctly & looked perfectly 2d. Go figure.
    - Updated button sounds.
    - Updated all 3d sounds. Whoosh!
    - Fixed menu zooming & positioning so that the menus fit all the devices. Snug as a bug in a rug!
    - Massaged the track glow texture so it looks better when you're zipping along the course at Ultra speeds. Zoom zoom zoomy glowwww!
    - Fixed the challenge menu. Finish a game & hit the challenge button to challenge your friends!
    - Tweaked the auto-framerate/glow/GPU settings.
    - The player death explosion is more/different explosiony.

    Thanks for playing Unpossible and thanks for reading the entire update notes! If you made it this far, you're a hero. Tweet something out with #unpossible and #theend in it!

    应用描述

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  • 版本: 1.1

    版本更新日期

    2014-05-21

    Unpossible

    Unpossible

    更新日志

    Thank you so much to all the amazing Unpossible players!
    TONS OF IMPROVEMENTS! Here's the new stuff:
    - VROOOM! Performance out the wazoo. If we told you all we did to make this happen, you would totally fall asleep. It's way cool though. We might do a blog post about it. Or even a conference talk.
    - Guess what those performance improvements mean? Yup, iPhone 4 and iPod touch 4th gen support!
    - Faster load times. Who wants to wait around forever? Not us - play sooner!
    - Told the the level-changomatic-arrows not to show up on screen so fast when a game ends. They kept jumping in the way of people trying to play again. They've been warned.
    - There are some amazing players out there that, through insanely impressive high scores, found a crash in the Daily levels. Since the crash only happens at really high scores, this didn't impact many people. However, it's really, really bad for those who found it. Imagine playing one game of Unpossible for 10 minutes only to have it crash on you. Sad now, aren't you? Yeah, we know and we're really sorry. We fixed it. Bug squished.
    - Your high scores now sync with the magic in the sky better. There was a bug before where if you scored a high score, closed the game, opened a bunch of other stuff so that the device completely shut down Unpossible, then relaunched Unpossible (on some device types), the saved data for your high scores would get wiped. Yup, that happened. It took millions of games from all your players to find it, but it happened. We used some duct tape and a shoe horn to stop that. If you find any other crazy, unpossible to find bugs, let us know. (Or don't. We lost some hair over this one.)
    - You now earn the Daily-Septa Futile & Ultra achievements how you're supposed to. If you managed to nab them before, good on ya. Let's just say they're more challenging now.
    - Secret tweaks somewhere in the level building magic
    - More level tweaks for super-amazing players. Try to get past an hour now in Simplicity. We dare you.
    - Sliced & diced the songs so that they now flow all super awesome-like. Silence is not golden. It's boring. No more silence.
    - Supercharged the device detect-o-matic stuff to make sure the right graphics features are turned on for the right devices.
    - News! Find out what's going on from the north, the east, the west, and the south.
    - Turned up the main scene light by 16.38418079096%. Because, you know, it's good to be able to see.
    - Oh my. The achievement banner was way messed up on the iPhone 4S. It's now kicked back into place.
    - The video sharing stuff was spewing some clipped app links. No more.
    - Put four times the pixels in the splash screen for the new iPads. That's a lot of dots.
    - Apparently some people people call this game Umpossible. With an M. Or even Unimpossible. Why? Stop it. Please. Unpossible. Spread the word. :)

    If you love Unpossible, please tell your friends. It'd also be super amazing if you'd leave a review in the App Store. <3

    If you read all that, you might be the only one. Tweet something with #unpossible and #theend in it.

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  • 预订版本: 1.0

    版本更新日期

    2014-03-21

    预订转上架日期

    2014-04-17

    更新日志

    暂无更新日志数据

    应用描述

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