If you like what you see please make sure to review Starbase Orion with each update!
I would like to thank all of the players who joined the testing group to help make Starbase Orion the best it can be. Bruin, VanderLegion, falanor4421, Davabled, Stevebob7, Skins0815, Jaydevil2012, ddebernardy, elph, bmike, ed, Ayjona, Kabukiman, General_Grr, Diebo, MiiiikeT, Sentar, Diebo, macaonnie, seebs, Sploinkage, Mezmorki, anthee, PlanetaryScientist, mushroomsafari (and all of you whom I missed!) thank you so much for your tireless efforts in helping improve the game!
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Note: The changes in this update are too numerous to fit here! Please open the "Multiplayer" section of the app, and tap on the "Galactic News" section for a much more verbose description of the changes.
• New Technologies to Research
This patch introduces the S.C.I.F. and the Interspecies Medical Network, two new technologies of particular interest to spying or research focused races.
• Upcoming Tech displayed in the Research Section
Find yourself unsure as to what technologies are coming next when you finish researching that Gauss Turret? Now all you need to do is tap a toggle button and all future technologies will be displayed.
• New Racial: Robust Techies
Robust Techies can be thought of as the "Natrual Tinkers" trait for research builds; races with this attribute will convert 20% of their planetary research into production.
• Racial Balance Changes
In v1.2.1 we transitioned over to a new server to provide a better multiplayer experience. One of the advantages to doing so is that I could run analytics against the winning games and see how each of the racial traits were performing. Using this knowledge has helped myself and the SO players to fine tune the current racial attributes to provide a richer strategic experience, opening up new paths to play and stay competitive. The changes are numerous and explained in detail in the Galactic News, but they include changes to Galactic Navigators, Repulsive, Shared Intelligence, Battle Hardened, Free Thinking, Quick Thinkers, Slow as Sloths, Tolerant, Sanctioned Piracy, and Highly Trained Smugglers.
• More Sorting Options
By popular demand, we have added several new sorting options to the Empire and Galaxy screens. You can now sort by Planet Size, Capacity, Buildings Built, Distance from your Empire, and by specials.
• Blockade and Combat Changes
Planets which are being blockaded by the enemy, on in systems which have active combat, may no longer purchase production, build ships or starbases. This change makes blockading a more effective tool and opens up new lines of strategic thought.
• New "Disengage" Combat Command
Joining the "Retreat" command is the newly minted "Disengage" command. Retreat has been here for a while, and its purpose is for a smaller force to escape quickly from combat and rendezvous at the nearest safe haven. Disengage is meant to be used by a larger force who chooses to tactically withdraw from a combat to be ordered elsewhere.
• Much, much more
Additional changes to Exopolitics, the number of leaders you can hire, returns on scrapping buildings, a new "Tourney24" timer, and more expensive technology when it "rolls over", and more! For the full change log please visit the whipping post on the forums or the "Galactic News" section in game.
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http://chimerasw.com/starbaseorion/forums/index.php