ADDED
• Light infantry 43, heavy infantry, engineers, AT infantry, AT infantry 43 to Ireland.
• When a country capitulates, the country dealing the death blow will now have a chance to capture equipment from the player (tanks, ships, planes, guns).
• Hong-Kong server/region location for real-time multiplayer. Could help against disconnection for players based in China.
• Basic localization for units suffixes (1st, 2nd, 3rd, 5th etc) + units realistic naming (brigade, division, etc).
• Tank units with the "engineers" flag now have proper NATO graphics representation.
• 2 new keybinds to control time in the game. You can now increase/decrease time scale/speed (from x1 to x3). Offline only, will not work in multiplayer.
CHANGED
• Multiplayer compatibility version.
• Increased Germany's income a little bit in the Campaign of Poland '39 scenario.
• Units captured after a country capitulated now are at 25% health (to simulate that all of their crews are gone and you basically have the raw equipment but no men to use it).
• Units with maxHP=0 will no longer display their health state while in the reserve menu (factories, airfields, trenches...).
• Newly spawned Garrison units are now put asleep automatically when spawned in a victory point.
• Swedish infantry graphics have been updated.
• Units in landing crafts can now perform overrun action against land units when trying to land.
FIXED
• None of the gunboats/patrolboats had any AA damage value.
• If a player picked the policy/doctrine 'improved radars', when placing your mouse/finger over a ship being equipped with radars, its attack range would display the RADAR range instead of actual firing range of the ship.
• In the map/scenario editor, when setting a player's faction to be its own, the faction would automatically be applied to be the one that was used on the first player.
• When bringing up the heal tooltip, the amount of HP potentially healed would often go over the difference between current/max HP of the unit (showing a heal of 50 even though your unit is at 75/100 HP).
• On the Axis side, you could not continue the campaign after the Battle of the Bulge (clicking on the 'battle of berlin' button would not load it).
• File extension shown in the quick game/map editor list of scenarios on scenarios made by the player.
• Regular infantry engineers were missing their NATO icon.
• Ships upgrading to destroyers could not attack submarines, and ships downgraded from destroy would keep that ability.
• Planes over frozen bridge getting double damage penalty.
• Units without any fuel or ammunitions (some buildings) were still receiving negative ammo and fuel penalty from artillery strikes.
• Starting OOBs + scenario setup in Battle of Coral Sea campaign scenario (Axis + Allies).
• Several UI inconsistencies and issues in the settings menu.
• Some typos/mistakes in the french localization file.