Procedural Rivers
New procedurally generated river system.
Option Wheel - Rivers - press + to generate
Works best from slopes or high points
Failed rivers will generate a pond instead
Real-time terrain carving, meandering, and mesh draping.
Variable river width, depth, and velocity.
River objects, rocks, reeds, and splashes added automatically.
Integrated support for waterfalls, lake endings, and sound zones.
Optimized river shader with slope-based scrolling, specular highlights, foam, and distortion.
Supports undo, lake integration, and advanced mesh generation options.
Includes streamlined river editor UI with sliders for width, depth, waviness, and smoothing.
Performance-tuned for both high-end and mobile devices.
Visual and World Improvements
Replaced older pine and spruce trees with optimized versions.
Unified and simplified tree LODs and impostors.
More natural birch and elm variants with better bark and wind support.
Improved tree placement logic, especially near rivers and shores.
Adjusted terrain colors and grass to match new trees and biomes.
Updated underbrush and added regional variation.
Creatures and Animation
Animal movement and IK improvements (less jitter, better alignment).
Fixed excessive backward motion and idle animation bugs.
Rebalanced stopping distances and flight behaviors for dragons.
Environment and Biomes
Added environmental lighting controls and fog refinement.
New weather variants and tweaks to wind and lighting for more natural ambiance.
Meadowfell and Hōmlund regions received tree, bush, and grass updates.
Simplified southern biomes with more distinct vegetation sets.
UI and Quality Settings
Simplified interface for river, lake, and garden systems.
Clearer layout for gamepad and keyboard support.
Restructured quality settings
New “Unstuck” button logic for getting free during generation.
Lakes and Terrain
Improved lake carving with smoother edges and customizable radius.
River-to-lake transitions now add splashes and fade smoothly.
Terrain restoration system added for undoing rivers/lakes.
Additional
More waterfall water coverage
LOD and River optimize options
Soundtrack memory management
River beacons
Sunlight Tint option
Improved iOS scene loading to prevent rare freezes
Glarestone Golem and Animal Herds now included in autosave
Removed crocodiles from starting zone
Fix for particle reflections causing crash
Made plant type switching more intuitive
Improved river-to-land texture blending
Improved memory management for Soundtrack
Optional river beacons to help locate rivers
Improved waterfall visuals, structure, and consistency
Enhanced river mesh smoothing after redrape (new slider added)
New "Ultra+" quality level for newer iPads
Improved terrain barriers between river regions
Fixed player walking/stuck issues on river surfaces
Teleport to closest river