[New Piece]
Primeval Whisper-Fortunester
Legendary
Race: Divinity/Half-Orc
Class: Druid
[Soul Flame]
Creates destructive soul flame around self, continuously dealing magical damage to nearby enemy pieces while draining self Mana until Mana is depleted.
Ability Type: Active
Target: Range
Impact: Enemy
Damage Type: Magical Damage
[Piece Ability Adjustment]
Soul Devourer
Uncommon→Epic
Delete [Turning Tables] and add [Annihilation].
[Annihilation]
Tears apart an enemy piece within the ability range, dealing huge magical damage and stealing the target's current Mana. When the Demon synergy is active, additional magical damage is dealt based on the target's max HP for each unique Demon.
Ability Type: Active
Target: Single
Impact: Enemy
[Chess Piece Adjustment]
1. Grimtouch
Epic→Common
[Ink Splash]
Releases an ink wave forward, inflicting Ink Touch effects on some enemies along the path.
Adjusted to cast the ability once without consuming mana at the beginning of the game.
2. Berserker
[Wind Furyaxe]
Now, switching attack targets will always trigger Wind Furyaxe once.
The damage dealt by Wind Furyaxe will be adjusted to be the Base ATK Damage plus a Fixed Damage.
[Synergy Adjustment]
1. Marine
Marine[2]: Gain 20% stacks of Ocean's Blessing.
Marine[4]: Gain 60% stacks of Ocean's Blessing.
Marine[6]: Gain 60% stacks of Ocean's Blessing. Every 3 seconds, an explosion is triggered with a range of 234-300. The damage caused by the explosion is equal to the skill damage absorbed during this 3-second cycle. If the absorbed skill damage is less than 100, the explosion will not be triggered.
2. Beast
Beast[2]: Ally Attack +15% → 10%.
Beast[6]: Ally Attack +30%. When dealing damage to the enemy pieces, → when dealing Physical Damage, add 10% Physical Vulnerability which can be stacked up to 10.
[Equipment Adjustment]
Temporarily remove equipment: Divinity Imprint
[Season Adjustment]
1. Changed the season cycle for S28 to two months per season.
2. Increased the Rank Points inherited at the end of the season.
3. Increased the Rank Points earned in Ranked games.
[Chess Pass Adjustment]
1. Adjusted the Pass cycle to one month, while keeping the Pass Level cap unchanged.
2. Increased the speed and cap for the Pass Point acquisition to three times, applying this adjustment to weekly points, Daily Challenge points, Weekly Challenge points, and Daily Quest packs.
3. Disabled the purchase feature for staged unlocking of Senior Pass and Annual Pass, and introduced the Annual Plan.
4. The remaining activated Passes will be refunded at their original price in Donuts, while unexpired Annual Passes will be refunded based on the number of remaining activatable seasons.
5. Temporarily disabled the purchase feature for the Season Pass, which will reopen when S28 launches.
[New Feature]
1. Introduced a new gameplay mode called [Holyselect War], where players strategically use the Relic to build teams and achieve victory. Participating in [Holyselect War] will earn Holyselect Points, which can be exchanged for various rewards.
2. Introduced a new system called [Surprise Card]. Completing the Daily Quest allows players to flip cards for rewards and accumulate Lucky Points, with a chance to win grand prizes, including Imp Series Chess Piece Skin. The accumulation of Lucky Points will increase the probability of winning grand prizes, and Lucky Points will be reset after a grand prize is won.
3. A display for backpack capacity was added at the bottom of the Inventory, allowing players to check backpack usage easily.
The details of other updates can be found in the in-game announcement.