Giant new Death Road to Canada update! The KIDNEY Update has new content and major features, including co-op improvements, a Perk and Trait rebalance, and more:
- NEW UNLOCKABLE HATS. Unlock the Challenge Hut to start getting these, which is a Zombo Point purchase from Unomey.
- A bunch of multiplayer co-op improvements! Use mFI controllers to access these. Includes a new character select screen for multiplayer, and the ability to turn into a rat if extra players are out of recruits!
- Two new game modes added, both of which allow you to start with a car of four people, instead of the usual two jerks.
- Headlights and taillights for cars
- Rare Arcade Trader Camp back in!
- New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
- The ROAD PUNCHERS make an appearance and can now be recruited. They have karate fireball powers somehow
- Long hair options for characters now draws over the back properly, instead of getting hidden
- New button in New Game Start to randomly pick custom characters for the leader and buddy
- Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
- New randomization options for randomizing specific character parts, instead of the whole character
- New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power.
- Phoenix gets fireproofing now, and loses it on death
- Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
- Civilized gives 1 point less each to mechanical/medical
- Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
- Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
- Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
- Travel Light now gives a point of fitness, just a little buff to make it more enticing
- Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
- Bow and Arrow now gets +2 strength as a freebie
- Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
- Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
- Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
- Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
- Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
- Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
- Bow draw effects are more obvious when you're at max draw, if not fatigued
- Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
- OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
- Hardware store loot rebalanced a little, snow shovels put in as possible spawns
- Samedi gets a resurrect saying now, and her death saying is changed slightly
- Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
- Phoenix loses fireproofing on the first death
- Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
- The PRONOUN BUG in the endings is finally fixed!!!!!
- Some additional tweaks
- Some new character faces